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Expect game reviews and replays from our weekly game. I may also talk City of Heroes, movies, books and whatever else catches my fancy.

Saturday, October 7, 2017

F%$@ Gloomhaven Nightshroud aka Moon Guy aka Notinda Face

Retired character, so here we go with another character breakdown/review.  This review assumes you know how to play Gloomhaven.  YMMV


Broad Strokes: 


Don't take my moon

The moon guy is versatile.   He's not a great tank, but he can take a hit.  He's not the best support, but he'll throw lots of curses into the bad guys deck.  And he just flat out kills monsters, given the right magic.

There looks like two main paths you can go by with this guy; try to make him invisible as often as possible or try and make moon magic as often as possible.  I went with the latter, because it looked like I could make moon more reliably.

There's two movement cards that make moon; well there more than that, but the ones you will use to make moon most often are Smoke Step (L1) and Prepare for the Kill (L2).  The attack section on both these cards are adequate, but you're not really trading off a lot by using these to move and make your moon.

There are reliable ways to make yourself invisible, but the trade off's I deemed too severe.

Examples:

L5 card, Black Arrow's bottom half is turn yourself invisible, then spend a moon and perform attack 3, range 3.  Which can totally stack with some other invisibility style cards; but you don't move, there's usually better uses for your moon, and the top card half is attack 4, range 4, muddle and curse your target.

L8 card, Lurking Rain.  Top half is attack 5, add poison, muddle and wound if you're invisible.  Bottom half move 3, turn invisible.  Which is great, and I almost took that instead of the L9 card.  But the other L8 card, Gloom Darts is simply amazing.  Attack 3, Range 4, poison and curse your target.  Spend a moon and target 3 bad guys instead.

Don't take my moon

So why is making moon better?   These cards

L1 Spirit of the Night:  Attack 3, or spend a moon and kill a normal unit instead.  NOT A THROWAWAY
L1 Empoweing Void:   Move 2, spend a moon and all attacks you make this round are doubled.  NOT A THROWAWAY
L6 Swallowed by Fear:  Attack 2, or spend a moon and any other magic to kill and elite.  NOT A THROWAWAY (see the theme yet?)
L8 Gloom darts: covered above, but also NOT A THROWAWAY
L9 Angel of Death:  Top half Attack 4, or spend a moon and kill all normal units.  This is a throwaway.  Bottom half, Move 5 jump, spend a moon and kill an adjacent normal unit.  This half is not a throwaway.

There's other ways to spend moon, but those are the must haves in the deck.

Tactics: 

Don't take my moon

Use your execute powers as soon as and as often as you can.  Then make moar moon so you can use them again. 

You're the assassin, you're the guy who maneuvers to get to the high shielded guy so your team doesn't have spend 6 attacks chopping him down.

And while you're waiting for that to cycle back through, you zap all the monsters with curses.

Your gear choices probably won't be optimized to go toe to toe with 5 baddies so watch your aggro.  It's not as critical as it is for true squishees, but no shield and no armor equals no damage mitigation.

Perks:


Ok here's the bad news.  The Nightshroud probably has the worst perks in the game.  There's not a single +2 damage card available and your make moon and turn invisible cards are very likely to be buried in a stack of muddles and +1's

In a big way this doesn't matter, because your two best attacks don't even flip a card.


My Gear:  


Don't take my moon

Boots of Striding, or Dashing if possible.  Besides perks, if there's a single weakness to this character it is that he is totally move impaired.  Enhanced movement boots are an absolute must buy

Stamina potions, Major and Minor if they're both available.  I regularly used these as soon as I could to get my executes and my preferred moon generators back in my hand.  Must buy.

Cloak of Invisibility:  After making it my first purchase, I'm calling this a maybe right now.  I think the pouch robe would be just as effective.

Minor Mana Potion:  I bought this initially mostly because it was cheap and I had the pouch slot available.  I ended up using it more often to generate mana for my team mates than for me.

Scroll of Power (? name is probably wrong):  You use this on your allies attack and he gets +1 to all attacks made with that action.  I replaced the mana potion with this.

Poison Knife and Wounding Sword (I know these names are wrong):  In theory these were great, add a wound or a poison to a melee attack.  In practice not so much.  I was either killing guys outright or attacking at range.  I looked and looked and looked, and couldn't find any weapons I liked better.  I did consider taking the retaliation shield at one point though.

Hawk Helm:  Add +1 to all your ranged attacks this round.  I really liked this one too, because of Gloom Darts.  Probably not worth taking prior to that.

Moon Earring:  This, or the other upgraded refresh item pouches are probably a must buy too.  So you can get your boots back.  Seriously though:  Boots and knife and sword and helm refreshed with one pouch item.


Gear I'd consider instead:  

Don't take my moon

Any kind of armor or shield.  Invisibility was occasionally brilliant but that's not really how my moon guy ran.

The cursed helm:  Name is also 100% wrong.  This is the helm where you can bring back all your throwaway items by putting a curse in your deck.  I'd try to run an invisibility character with the Harry Potter cloak with this card.

On his retirement mission we unlocked the wand of make moon.  Thanks game!  

Card Upgrades:

I upgraded 3 cards total.  Smoke Step movement, +1 to +2.  Prepare for the Kill movement twice, +2 to +4.  And finally, Dancing Shadows movement +3 to +4 (on attack card half).  Dancing shadows was only upgraded because I had 45 retirement gold left and nothing else to spend it on.

Final words:
 

I'd really like to see someone take a swing at an invisibility build.   There's several cards that give you enhanced damage, or status effects if you're invisible.  But the make moon build was very effective.

Don't take my moon