what the hell is this blog anyways?

To the 3 people that will read this...

Expect game reviews and replays from our weekly game. I may also talk City of Heroes, movies, books and whatever else catches my fancy.

Tuesday, February 21, 2012

F$@& Different designers and their styles

·         2007 Galaxy Trucker
·         2008 Space Alert
·         2009 Dungeon Lords
·         2011 Dungeon Petz, Mage Knight: Board Game



·         2001 Liberté
·         2002 Age of Steam
·         2003 Princes of the Renaissance
·         2004 Struggle of Empires
·         2005 Byzantium
·         2007 Brass
·         2008 Tinners' Trail
·         2008 After the Flood
·         2008 Steel Driver
·         2009 God's Playground
·         2009 Automobile
·         2009 Rise of Empires
·         2009 Last Train to Wensleydale
·         2009 Steam
·         2010 Age of Industry
·         2010 London
·         2011 A Few Acres of Snow
·         2011 Discworld: Ankh-Morpork



·         1999 Vinci
·         2001 Evo
·         2009 Small World
·         2011 Olympos

Vlaada Chvátil is probably my favorite designer right now.  The dude is incredibly creative in figuring out new mechanics.  I haven’t played everything by him of course, and either he has or will release a clunker.  In my admittedly limited experience with his games, I have found a couple of hallmarks.

-          They are quirky and irreverent in tone.  His games are supposed to be fun.  Perhaps some deep strategies exist, but in general, these are more light hearted in nature.
-          Everyone is involved most of the time.  Space Alert and Galaxy Trucker have two distinct phases, in my vernacular the “Planning Phase” and the “Resolution Phase”.  The majority of the game takes place during planning, and in both those games every player goes simultaneously.  In the resolution phase, turns go quickly, in Space Alert because you have planned all your moves already and in Galaxy Trucker because there’s very little to do each turn.
-          This is just personal, but I really enjoy myself even while getting my ass kicked. 

Martin Wallace I like ok.  Brass remains a favorite, and he has lots of other higher ranking games.  I don’t find him terribly innovative, but he does have a knack for making the ‘traditional’ mechanics fit together well. 

-          Martin Wallace games are complicated.  A lot of thought of experience is required just to play them correctly. 
-          Once you get that experience, the games are deep.  There are usually several paths to victory, many mutually exclusive. 
-          The rules will require several reads even after playing a couple times.  They aren’t well phrased or organized and some important nuggets will fall through the cracks.
-           Oh yeah.  Usually an early industrial theme, whether its trains, textiles or car makers.


Philippe Keyaerts is completely hit and miss with me.  My 3 followers will remember that I like Olympos but hate Smallworld.

-          Keyaerts games will have conflict.  That’s all Smallworld is, and it’s a huge part of Olympos.
-          There are mix and match permutations.  In Smallworld tribes are paired up with badges giving X tribes times Y badges possible combinations.  In Olympos the building tree changes from game to game.
-          Keyaerts rules are a joy to read.  The games must be well play tested, because our gaming group has yet to find an exception or conflict not specifically covered and easy to find in the rules.

I  know I am missing, well dozens of designers.  But here’s a good start.




3 comments:

  1. I don't care much for game designers. They draw acute attention to the fact that I could be doing something more productive with my time other than playing games. Kinda cocky, really.

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  2. Through the Ages: A Story of Civilization, that other game by Chvatil is ranked #4. Problem is it's like a four hour game. We really have to play that though. Maybe we can get Josh or someone who has it to bring it and teach it at JCon in April.

    I wonder what nifty mechanic we brought to that game...bet it's lasers!!!!!

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  3. Dungeon Lords and Mage Knight don't look too bad.

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