"Serious Threats are not named Serious to fool you"These will kill you dead. When they are announced everyone should consider whether are not they can help. They will probably need multiple people working on them to solve before Bad Things Happen.
"Read the F%#$ing Card!"
Of the few cards we have seen so far, rarely is one straight forward. The consequences usually require some thought. So even if you can't dispense with the card altogether, perhaps you can mitigate the damage, making Bad Things Happen, happen later or sting less.
"Use special cards to save actions"
Since time is the most critical and limited resource, those "heroic" cards are clearly supposed to be used to do two things in one action...either moving quickly about the ship, destroying something one shot instead of two, or getting two repairs done instead of one.
ReplyDeleteI still think managing the reactor is the most difficult job. If I do it again, I might use some markers above my board to show the group how many power cubes are there on each turn.
I think the next thing we going to figure out is how to set and reevaluate priorities. You can't just manage what's most convenient to manage :) Those serious threats appear to be more serious than the standard threats. :)